Wednesday, February 17, 2010

TEXTURE







Due Date: March 15th

Texture is a very descriptive aspect of a work of art. In two-dimensional work texture helps us perceive three dimensions on a two-dimensional plane. Texture can also give work a tactile quality.
In this assignment we will use shape and repetition to create texture. You will be filling in different shapes with smaller symbols/shapes to create texture. The size of the symbols, their proximity to each other and repetition will create texture.

FIRST: Find a photograph of a person that is appealing to you. Draw this character onto your Bristol paper. If you like, you man divide up your paper into a grid to help with scale accuracy. It will be helpful for you to see each area of the character as a shape. Do not add any shading or crosshatching to the drawing, rely on the shapes to create this. Only the most basic shapes deserve linework.

SECOND: Once your outline is complete, you will need to decide on 10 simple shapes that relate to your drawing. Pick simple, easily recognizable, and reproducible shapes.
EXAMPLE
A picture of the face of a leprechaun would use shapes such as:
A clover
A pot (o’gold)
A buckle
A coin
A rainbow, etc.

THIRD: All of these shapes will be used for specific areas on the face to create texture. This will require you to pay close attention to the different textures on the face. Notice how eyebrow hair is a different texture than on the head. The texture of the eyeball versus flesh, flesh versus cloth, etc.

FOURTH: Fill your sketch in with the symbols. Experiment with the size of each shape, what textures are created when the shapes are bunched together as opposed to being spaced apart. There should be no white areas in the drawing, allowing the shapes to expand where there are large white areas and to bunch together in the shadows.

Your project will be graded on consistency, ambition, creativity, and basic design properties (composition, balance, unity).